log vdp.h @ 2493:b62336ceb626 default tip

age author description
Thu, 04 Jan 2024 22:13:46 -0800 Michael Pavone Fix silly TMS9918A bug, make CRAM viewer sorta useful in TMS9918A modes, make mode4 address map externally viewable for debugger
Mon, 30 Oct 2023 00:07:56 -0700 Michael Pavone Initial implementation of VDP register write breakpoints
Sat, 28 Oct 2023 14:39:19 -0700 Michael Pavone Support for arrays in debugger language
Sat, 28 Oct 2023 00:52:10 -0700 Michael Pavone Give debugger expression engine access to VDP and Sub CPU values. Add basic variable support
Thu, 31 Aug 2023 20:28:33 -0700 Michael Pavone Make bogus word RAM read more appropriately bogus
Sat, 17 Dec 2022 23:32:34 -0800 Michael Pavone WIP SG-1000/TMS9918A mode support
Tue, 22 Nov 2022 17:57:02 -0800 Michael Pavone Initial implementation of oscilloscope debug view
Tue, 13 Sep 2022 20:18:03 -0700 Michael Pavone Fix color bug when switching between Game Gear and other Sega systems
Mon, 05 Sep 2022 22:18:25 -0700 Michael Pavone Implement VDP read latency and invalid write delays revealed by Ti_'s instruction timing ROM
Sun, 04 Sep 2022 23:29:37 -0700 Michael Pavone Admit defeat on VDP address latching theory and implement it the way GPGX does. Fixes regression in VDP FIFO Testing and SMS VDPTEST
Mon, 22 Aug 2022 23:21:16 -0700 Michael Pavone Implement Mode 4 sprite zooming
Sun, 21 Aug 2022 22:29:47 -0700 Michael Pavone Very rudimentary support for Game Gear VDP emulation
Tue, 09 Mar 2021 22:47:51 -0800 Michael Pavone Fix window bug implementation
Wed, 10 Feb 2021 20:12:16 -0800 Michael Pavone Implement serial IO, a generic serial device type and external interrupts
Mon, 19 Oct 2020 15:46:16 -0700 Mike Pavone Add support for the parts of the KMod debug ports used by SGDK
Sat, 11 Jul 2020 21:16:32 -0700 Mike Pavone Fix broken enum definitions that cause multiple definition errors when building with -fno-common which is now the default in GCC 10
Wed, 29 Apr 2020 01:00:57 -0700 Michael Pavone WIP netplay support
Mon, 13 Apr 2020 20:43:25 -0700 Michael Pavone Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
Thu, 27 Feb 2020 18:38:15 -0800 Michael Pavone Make VDP VSRAM capacity respect model selection
Wed, 09 Oct 2019 22:19:04 -0700 Michael Pavone Hopefully final fix for line advancement/frame end calculation
Sat, 21 Sep 2019 11:01:07 -0700 Michael Pavone Calculate fine scroll once per line for a small speedup
Mon, 16 Sep 2019 00:45:48 -0700 Mike Pavone Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
Sun, 28 Jul 2019 10:35:15 -0700 Michael Pavone Forgot to commit the header changes
Mon, 24 Jun 2019 23:47:16 -0700 Michael Pavone Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Thu, 20 Jun 2019 22:31:31 -0700 Michael Pavone Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
Tue, 02 Apr 2019 23:55:21 -0700 Michael Pavone Separate compositing from final output. Fixes some minor accuracy issues with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
Thu, 27 Dec 2018 09:23:51 -0800 Michael Pavone Optimized render_map_output a bit
Tue, 18 Dec 2018 19:58:00 -0800 Michael Pavone Allow closing VDP debug windows with the close button in the window title bar
Mon, 19 Nov 2018 19:26:57 -0800 Michael Pavone Removed old VDP debug functionality
Mon, 19 Nov 2018 09:52:07 -0800 Michael Pavone Basic version of layer compositing debug view in a separate window
Fri, 16 Nov 2018 19:56:24 -0800 Michael Pavone Small cleanup of vdp_context struct layout and removal of separately allocated buffers
Wed, 14 Nov 2018 22:16:35 -0800 Michael Pavone Initial stab at CRAM debug in a detached window
Sun, 04 Nov 2018 22:51:50 -0800 Michael Pavone WIP new VDP plane debug view and support for detached VDP debug views generally
Thu, 01 Nov 2018 20:14:56 -0700 Michael Pavone Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the code
Mon, 21 Aug 2017 23:08:36 -0700 Michael Pavone Fix timing of VDP ODD flag toggle
Wed, 09 Aug 2017 23:26:51 -0700 Michael Pavone New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before release
Sun, 06 Aug 2017 00:06:36 -0700 Michael Pavone WIP - New savestate format
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Thu, 04 May 2017 22:47:51 -0700 Michael Pavone Fix transition from active to inactive display
Wed, 03 May 2017 21:28:40 -0700 Michael Pavone Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Thu, 27 Apr 2017 23:08:49 -0700 Michael Pavone Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
Wed, 26 Apr 2017 22:16:12 -0700 Michael Pavone Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Fri, 21 Apr 2017 01:22:52 -0700 Michael Pavone Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
Tue, 18 Apr 2017 19:27:10 -0700 Michael Pavone Initial stab at implementing the output disable/layer selection bits of the VDP test register
Sun, 16 Apr 2017 16:40:04 -0700 Michael Pavone Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register support
Mon, 06 Mar 2017 00:23:35 -0800 Michael Pavone Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
Sun, 15 Jan 2017 15:07:24 -0800 Michael Pavone Initial work on emulating top and bottom border area
Thu, 05 Jan 2017 00:36:23 -0800 Michael Pavone Implemented Mode 4 H conter latching
Wed, 04 Jan 2017 20:43:22 -0800 Michael Pavone Don't lock up CPU if performing a read with writes configured when in PBC mode. Allow access to VDP debug commands from Z80 debugger in PBC mode. Handle Mode 4 in VDP debug print functions
Sun, 01 Jan 2017 21:06:32 -0800 Michael Pavone Update Mode 4 rendering to match logic analyzer captures
Tue, 27 Dec 2016 11:31:17 -0800 Michael Pavone Somewhat broken implementation of Mode 4
Thu, 22 Dec 2016 19:51:25 -0800 Michael Pavone Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
Mon, 28 Nov 2016 22:45:46 -0800 Michael Pavone Clean up symbol visiblity and delete a ltitle bit of dead code
Mon, 22 Aug 2016 09:46:18 -0700 Michael Pavone Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
Mon, 02 May 2016 23:08:20 -0700 Michael Pavone Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
Sat, 30 Apr 2016 15:31:48 -0700 Michael Pavone Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sun, 24 Apr 2016 01:24:38 -0700 Michael Pavone Implemented VDP read prefetch and made DMA copy not use the FIFO any more. Now up to 114 out of 122 passing on VDP FIFO Test ROM
Tue, 12 Apr 2016 21:38:24 -0700 Michael Pavone Remove the int number argument to vdp_int_ack since it is no longer used