annotate render.h @ 1524:b96f9fae757f nuklear_ui

Fix Windows build, added Windows default_font_path implementation
author Michael Pavone <pavone@retrodev.com>
date Wed, 07 Feb 2018 00:07:12 -0800
parents 001120e91fed
children 577253765192
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6 #ifndef RENDER_H_
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7 #define RENDER_H_
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8
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9 //TODO: Throw an ifdef in here once there's more than one renderer
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10 #include <SDL.h>
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11 #define RENDERKEY_UP SDLK_UP
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12 #define RENDERKEY_DOWN SDLK_DOWN
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13 #define RENDERKEY_LEFT SDLK_LEFT
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14 #define RENDERKEY_RIGHT SDLK_RIGHT
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15 #define RENDERKEY_ESC SDLK_ESCAPE
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16 #define RENDERKEY_DEL SDLK_DELETE
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17 #define RENDERKEY_LSHIFT SDLK_LSHIFT
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18 #define RENDERKEY_RSHIFT SDLK_RSHIFT
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19 #define RENDERKEY_LCTRL SDLK_LCTRL
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20 #define RENDERKEY_RCTRL SDLK_RCTRL
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21 #define RENDERKEY_LALT SDLK_LALT
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22 #define RENDERKEY_RALT SDLK_RALT
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23 #define RENDERKEY_HOME SDLK_HOME
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24 #define RENDERKEY_END SDLK_END
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25 #define RENDERKEY_PAGEUP SDLK_PAGEUP
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26 #define RENDERKEY_PAGEDOWN SDLK_PAGEDOWN
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27 #define RENDERKEY_F1 SDLK_F1
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28 #define RENDERKEY_F2 SDLK_F2
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29 #define RENDERKEY_F3 SDLK_F3
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30 #define RENDERKEY_F4 SDLK_F4
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31 #define RENDERKEY_F5 SDLK_F5
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32 #define RENDERKEY_F6 SDLK_F6
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33 #define RENDERKEY_F7 SDLK_F7
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34 #define RENDERKEY_F8 SDLK_F8
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35 #define RENDERKEY_F9 SDLK_F9
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36 #define RENDERKEY_F10 SDLK_F10
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37 #define RENDERKEY_F11 SDLK_F11
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38 #define RENDERKEY_F12 SDLK_F12
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39 #define RENDERKEY_SELECT SDLK_SELECT
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40 #define RENDERKEY_PLAY SDLK_AUDIOPLAY
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41 #define RENDERKEY_SEARCH SDLK_AC_SEARCH
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42 #define RENDERKEY_BACK SDLK_AC_BACK
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43 #define RENDER_DPAD_UP SDL_HAT_UP
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44 #define RENDER_DPAD_DOWN SDL_HAT_DOWN
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45 #define RENDER_DPAD_LEFT SDL_HAT_LEFT
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46 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
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47 #define render_relative_mouse SDL_SetRelativeMouseMode
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48
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49 #define MAX_JOYSTICKS 8
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50 #define MAX_MICE 8
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51 #define MAX_MOUSE_BUTTONS 8
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52
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53 #define FRAMEBUFFER_ODD 0
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54 #define FRAMEBUFFER_EVEN 1
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55
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56 #include "vdp.h"
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57 #include "psg.h"
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58 #include "ym2612.h"
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59
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60 typedef enum {
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61 VID_NTSC,
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62 VID_PAL,
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63 NUM_VID_STD
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64 } vid_std;
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65
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66 #define RENDER_DPAD_BIT 0x40000000
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67 #define RENDER_AXIS_BIT 0x20000000
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68 #define RENDER_INVALID_NAME -1
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69 #define RENDER_NOT_MAPPED -2
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70 #define RENDER_NOT_PLUGGED_IN -3
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71
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72 typedef void (*drop_handler)(const char *filename);
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73
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74 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
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75 void render_save_screenshot(char *path);
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76 uint32_t *render_get_framebuffer(uint8_t which, int *pitch);
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77 void render_framebuffer_updated(uint8_t which, int width);
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78 void render_init(int width, int height, char * title, uint8_t fullscreen);
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79 void render_set_video_standard(vid_std std);
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80 void render_toggle_fullscreen();
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81 void render_update_caption(char *title);
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82 void render_wait_quit(vdp_context * context);
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83 void render_wait_psg(psg_context * context);
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84 void render_wait_ym(ym2612_context * context);
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85 void render_disable_ym();
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86 void render_enable_ym();
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87 uint32_t render_audio_buffer();
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88 uint32_t render_sample_rate();
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89 void process_events();
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90 int render_width();
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91 int render_height();
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92 int render_fullscreen();
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93 void render_set_drag_drop_handler(drop_handler handler);
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94 void process_events();
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95 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis);
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96 int32_t render_dpad_part(int32_t input);
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97 int32_t render_axis_part(int32_t input);
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98 uint8_t render_direction_part(int32_t input);
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99 void render_errorbox(char *title, char *message);
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100 void render_warnbox(char *title, char *message);
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101 void render_infobox(char *title, char *message);
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102 uint32_t render_emulated_width();
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103 uint32_t render_emulated_height();
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104 uint32_t render_overscan_top();
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105 uint32_t render_overscan_left();
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106 uint32_t render_elapsed_ms(void);
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107 void render_sleep_ms(uint32_t delay);
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108 uint8_t render_has_gl(void);
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109
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110 #endif //RENDER_H_
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111