annotate controller_info.c @ 2624:6bd492b8172e

Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
author Michael Pavone <pavone@retrodev.com>
date Sat, 22 Feb 2025 22:14:03 -0800
parents 639561060a28
children 36aa9ead0e62
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1 #include <string.h>
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2 #include <stdlib.h>
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3 #include "render.h"
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4 #ifndef USE_FBDEV
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5 #include "render_sdl.h"
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6 #endif
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7 #include "controller_info.h"
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8 #include "config.h"
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9 #include "util.h"
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10 #include "blastem.h"
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11 #include "bindings.h"
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12
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13 typedef struct {
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14 char const *name;
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15 controller_info info;
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16 } heuristic;
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17
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18 static heuristic heuristics[] = {
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19 //TODO: Add more heuristic rules
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20 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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21 {"PS5", {.type = TYPE_PSX, .subtype = SUBTYPE_PS5}},
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22 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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23 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}},
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24 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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25 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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26 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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27 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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28 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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29 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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30 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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31 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}},
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32 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}},
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33 {"8BitDo M30", {.type = TYPE_SEGA, .subtype = SUBTYPE_GENESIS, .variant = VARIANT_8BUTTON}},
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34 {"Mini 3B Controller", {.type = TYPE_SEGA, .subtype = SUBTYPE_GENESIS, .variant = VARIANT_3BUTTON}},
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35 {"Mini 6B Controller", {.type = TYPE_SEGA, .subtype = SUBTYPE_GENESIS, .variant = VARIANT_6B_BUMPERS}}
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36 };
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37 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics);
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38
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39 static tern_node *info_config;
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40 static uint8_t loaded;
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41 static const char *subtype_names[] = {
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42 "unknown",
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43 "xbox",
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44 "xbox 360",
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45 "xbone",
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46 "xbox elite",
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47 "ps2",
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48 "ps3",
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49 "ps4",
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50 "ps5",
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51 "wiiu",
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52 "switch",
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53 "genesis",
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54 "saturn"
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55 };
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56 static const char *subtype_human_names[] = {
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57 "unknown",
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58 "Xbos",
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59 "Xbox 360",
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60 "Xbox One/Series",
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61 "Xbox Elite",
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62 "PS2",
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63 "PS3",
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64 "PS4",
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65 "PS5",
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66 "Wii-U",
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67 "Switch",
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68 "Genesis",
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69 "Saturn"
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70 };
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71 static const char *variant_names[] = {
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72 "normal",
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73 "6b bumpers",
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74 "6b right",
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75 "3button",
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76 "8button"
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77 };
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78
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79 static void load_ctype_config(void)
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80 {
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81 if (!loaded) {
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82 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg", NULL);
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83 loaded = 1;
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84 }
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85 }
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86
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87 #define DEFAULT_DEADZONE 4000
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88 #define DEFAULT_DEADZONE_STR "4000"
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89
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90 controller_info get_controller_info(int joystick)
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91 {
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92 #ifndef USE_FBDEV
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93 load_ctype_config();
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94 char guid_string[33];
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95 SDL_Joystick *stick = render_get_joystick(joystick);
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96 SDL_GameController *control = render_get_controller(joystick);
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97 #if SDL_VERSION_ATLEAST(3, 2, 0)
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98 SDL_GUIDToString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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99 #else
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100 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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101 #endif
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102 tern_node *info = tern_find_node(info_config, guid_string);
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103 if (info) {
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104 controller_info res;
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105 char *subtype = tern_find_ptr(info, "subtype");
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106 res.subtype = SUBTYPE_UNKNOWN;
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107 if (subtype) {
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108 for (int i = 0; i < SUBTYPE_NUM; i++)
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109 {
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110 if (!strcmp(subtype_names[i], subtype)) {
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111 res.subtype = i;
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
112 break;
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
113 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
114 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
115 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
116 switch (res.subtype)
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
117 {
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
118 case SUBTYPE_XBOX:
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
119 case SUBTYPE_X360:
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
120 case SUBTYPE_XBONE:
2292
7df357522c49 Fix saved controller type loading for Xbox Elite controllers
Michael Pavone <pavone@retrodev.com>
parents: 2220
diff changeset
121 case SUBTYPE_XBOX_ELITE:
1599
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diff changeset
122 res.type = TYPE_XBOX;
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parents: 1597
diff changeset
123 break;
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parents: 1597
diff changeset
124 case SUBTYPE_PS2:
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diff changeset
125 case SUBTYPE_PS3:
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parents: 1597
diff changeset
126 case SUBTYPE_PS4:
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diff changeset
127 res.type = TYPE_PSX;
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diff changeset
128 break;
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diff changeset
129 case SUBTYPE_WIIU:
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diff changeset
130 case SUBTYPE_SWITCH:
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diff changeset
131 res.type = TYPE_NINTENDO;
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diff changeset
132 break;
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diff changeset
133 case SUBTYPE_GENESIS:
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diff changeset
134 case SUBTYPE_SATURN:
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diff changeset
135 res.type = TYPE_SEGA;
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diff changeset
136 break;
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parents: 1597
diff changeset
137 default:
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diff changeset
138 res.type = TYPE_UNKNOWN;
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parents: 1597
diff changeset
139 break;
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parents: 1597
diff changeset
140 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
141 char *variant = tern_find_ptr(info, "variant");
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diff changeset
142 res.variant = VARIANT_NORMAL;
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diff changeset
143 if (variant) {
2624
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
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parents: 2573
diff changeset
144 int i;
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
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parents: 2573
diff changeset
145 for (i = 0; i < VARIANT_NUM; i++)
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
146 {
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
147 if (!strcmp(variant_names[i], variant)) {
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
148 res.variant = i;
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diff changeset
149 break;
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
150 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
151 }
2624
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
Michael Pavone <pavone@retrodev.com>
parents: 2573
diff changeset
152 if (i == VARIANT_NUM && !strcmp("6button", variant)) {
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
Michael Pavone <pavone@retrodev.com>
parents: 2573
diff changeset
153 //workaround for some bad saved configs caused by a silly bug
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
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diff changeset
154 res.variant = VARIANT_8BUTTON;
6bd492b8172e Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
Michael Pavone <pavone@retrodev.com>
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diff changeset
155 }
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
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diff changeset
156 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
157 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick);
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
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diff changeset
158 res.stick_deadzone = atoi(tern_find_ptr_default(info, "stick_deadzone", DEFAULT_DEADZONE_STR));
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
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diff changeset
159 res.trigger_deadzone = atoi(tern_find_ptr_default(info, "trigger_deadzone", DEFAULT_DEADZONE_STR));
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
160 if (control) {
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diff changeset
161 SDL_GameControllerClose(control);
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
Michael Pavone <pavone@retrodev.com>
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diff changeset
162 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
163 return res;
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
164 }
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
165 if (!control) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
166 return (controller_info) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
167 .type = TYPE_UNKNOWN,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
168 .subtype = SUBTYPE_UNKNOWN,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
169 .variant = VARIANT_NORMAL,
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
170 .name = SDL_JoystickName(stick),
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
171 .stick_deadzone = DEFAULT_DEADZONE,
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
172 .trigger_deadzone = DEFAULT_DEADZONE
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
173 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
174 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
175 const char *name = SDL_GameControllerName(control);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
176 SDL_GameControllerClose(control);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
177 for (uint32_t i = 0; i < num_heuristics; i++)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
178 {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
179 if (strstr(name, heuristics[i].name)) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
180 controller_info res = heuristics[i].info;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
181 res.name = name;
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
182 res.stick_deadzone = DEFAULT_DEADZONE;
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
183 res.trigger_deadzone = DEFAULT_DEADZONE;
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
184 return res;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
185 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
186 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
187 #else
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
188 const char *name = "Unknown";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
189 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
190 //default to a 360
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
191 return (controller_info){
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
192 .type = TYPE_GENERIC_MAPPING,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
193 .subtype = SUBTYPE_UNKNOWN,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
194 .variant = VARIANT_NORMAL,
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
195 .name = name,
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
196 .stick_deadzone = DEFAULT_DEADZONE,
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
197 .trigger_deadzone = DEFAULT_DEADZONE
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
198 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
199 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
200
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
201 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
202 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
203 #ifndef USE_FBDEV
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
204 if (valtype != TVAL_NODE) {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
205 return;
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
206 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
207 char *mapping = tern_find_ptr(val.ptrval, "mapping");
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
208 if (mapping) {
2561
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
209 const char *parts[] = {key, ",", mapping, ","};
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
210 #if SDL_VERSION_ATLEAST(2,0,10)
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
211 //For reasons that are unclear, in some cases the last mapping element
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
212 //seems to get dropped unless there is a trailing comma
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
213 char * full = alloc_concat_m(4, parts);
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
214 #else
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
215 //In SDL 2.0.9 and below, it is not legal to have a trailing comma
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
216 char * full = alloc_concat_m(3, parts);
2561
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
217 #endif
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
218 SDL_GameControllerAddMapping(full);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
219 free(full);
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
220 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
221 #endif
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
222 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
223
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
224 void controller_add_mappings(void)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
225 {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
226 load_ctype_config();
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
227 if (info_config) {
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
228 tern_foreach(info_config, mappings_iter, NULL);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
Michael Pavone <pavone@retrodev.com>
parents: 1603
diff changeset
229 }
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
230 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
231
1599
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diff changeset
232 void save_controller_info(int joystick, controller_info *info)
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
233 {
1779
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parents: 1645
diff changeset
234 #ifndef USE_FBDEV
1599
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parents: 1597
diff changeset
235 char guid_string[33];
2573
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parents: 2561
diff changeset
236 #if SDL_VERSION_ATLEAST(3, 2, 0)
639561060a28 Do a little work towards eventual support for building against SDL3
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parents: 2561
diff changeset
237 SDL_GUIDToString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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parents: 2561
diff changeset
238 #else
1599
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parents: 1597
diff changeset
239 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
2573
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parents: 2561
diff changeset
240 #endif
1599
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parents: 1597
diff changeset
241 tern_node *existing = tern_find_node(info_config, guid_string);
1859
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
242 existing = tern_insert_ptr(existing, "subtype", strdup(subtype_names[info->subtype]));
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
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parents: 1852
diff changeset
243 existing = tern_insert_ptr(existing, "variant", strdup(variant_names[info->variant]));
2317
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
244 char buffer[32];
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
245 snprintf(buffer, sizeof(buffer), "%d", info->stick_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
246 buffer[31] = 0;
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parents: 2315
diff changeset
247 existing = tern_insert_ptr(existing, "stick_deadzone", strdup(buffer));
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parents: 2315
diff changeset
248 snprintf(buffer, sizeof(buffer), "%d", info->trigger_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
249 buffer[31] = 0;
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
250 existing = tern_insert_ptr(existing, "trigger_deadzone", strdup(buffer));
1599
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
251 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
Michael Pavone <pavone@retrodev.com>
parents: 1779
diff changeset
252 persist_config_at(config, info_config, "controller_types.cfg");
1861
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Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
253 handle_joy_added(joystick);
2215
a8af8d898a7c Fix windows build for real
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parents: 2018
diff changeset
254 #endif
1599
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parents: 1597
diff changeset
255 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
256
1600
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parents: 1599
diff changeset
257 void save_controller_mapping(int joystick, char *mapping_string)
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
258 {
1779
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Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
259 #ifndef USE_FBDEV
1600
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parents: 1599
diff changeset
260 char guid_string[33];
2573
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parents: 2561
diff changeset
261 #if SDL_VERSION_ATLEAST(3, 2, 0)
639561060a28 Do a little work towards eventual support for building against SDL3
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parents: 2561
diff changeset
262 SDL_GUIDToString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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diff changeset
263 #else
1600
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diff changeset
264 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
2573
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parents: 2561
diff changeset
265 #endif
1600
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Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
266 tern_node *existing = tern_find_node(info_config, guid_string);
2218
58774a77f2e0 Fix crash when rebinding a controller
Michael Pavone <pavone@retrodev.com>
parents: 2215
diff changeset
267 existing = tern_insert_ptr(existing, "mapping", strdup(mapping_string));
1600
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Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
268 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
Michael Pavone <pavone@retrodev.com>
parents: 1779
diff changeset
269 persist_config_at(config, info_config, "controller_types.cfg");
2561
8dc8eb079584 Workaround for weird controller mapping bug on Windows
Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
270 const char *parts[] = {guid_string, ",", mapping_string, ","};
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parents: 2547
diff changeset
271 #if SDL_VERSION_ATLEAST(2,0,10)
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
272 //For reasons that are unclear, in some cases the last mapping element
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
273 //seems to get dropped unless there is a trailing comma
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
274 char * full = alloc_concat_m(4, parts);
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
275 #else
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diff changeset
276 //In SDL 2.0.9 and below, it is not legal to have a trailing comma
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parents: 1859
diff changeset
277 char * full = alloc_concat_m(3, parts);
2561
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Michael Pavone <pavone@retrodev.com>
parents: 2547
diff changeset
278 #endif
2315
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Michael Pavone <pavone@retrodev.com>
parents: 2292
diff changeset
279 uint8_t gc_events = render_are_gamepad_events_enabled();
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parents: 2292
diff changeset
280 render_enable_gamepad_events(0);
1861
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parents: 1859
diff changeset
281 SDL_GameControllerAddMapping(full);
2315
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parents: 2292
diff changeset
282 render_enable_gamepad_events(gc_events);
1861
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parents: 1859
diff changeset
283 free(full);
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parents: 1859
diff changeset
284 handle_joy_added(joystick);
1779
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Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
285 #endif
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
286 }
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
287
2018
193b804c9845 Add a UI button to reset config to defaults
Michael Pavone <pavone@retrodev.com>
parents: 2015
diff changeset
288 void delete_controller_info(void)
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parents: 2015
diff changeset
289 {
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parents: 2015
diff changeset
290 delete_custom_config_at("controller_types.cfg");
193b804c9845 Add a UI button to reset config to defaults
Michael Pavone <pavone@retrodev.com>
parents: 2015
diff changeset
291 loaded = 0;
193b804c9845 Add a UI button to reset config to defaults
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parents: 2015
diff changeset
292 tern_free(info_config);
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parents: 2015
diff changeset
293 info_config = NULL;
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parents: 2015
diff changeset
294 render_reset_mappings();
193b804c9845 Add a UI button to reset config to defaults
Michael Pavone <pavone@retrodev.com>
parents: 2015
diff changeset
295 }
193b804c9845 Add a UI button to reset config to defaults
Michael Pavone <pavone@retrodev.com>
parents: 2015
diff changeset
296
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parents:
diff changeset
297 char const *labels_xbox[] = {
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parents:
diff changeset
298 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT"
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parents:
diff changeset
299 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
300 char const *labels_360[] = {
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
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parents: 1596
diff changeset
301 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT"
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
302 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
303 static char const *labels_xbone[] = {
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
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parents: 1596
diff changeset
304 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT"
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
305 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
306 static char const *labels_ps3[] = {
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
307 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2"
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
308 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
309 static char const *labels_ps4[] = {
1597
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parents: 1596
diff changeset
310 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2"
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
311 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
312 static char const *labels_nintendo[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
313 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
314 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
315 static char const *labels_genesis[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
316 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
317 };
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
318 static char const *labels_genesis_3button[] = {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
319 "A", "B", NULL, NULL, NULL, NULL, "Start", NULL, NULL, NULL, "C", NULL, "Mode"
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
320 };
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
321 static char const *labels_genesis_8button[] = {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
322 "A", "B", "X", "Y", "Mode", NULL, "Start", NULL, NULL, "Z", "C", "L", "R"
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
323 };
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
324 static char const *labels_saturn[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
325 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
326 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
327
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
328 static const char** label_source(controller_info *info)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
329 {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
330 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
331 return labels_360;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
332 } else if (info->type == TYPE_NINTENDO) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
333 return labels_nintendo;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
334 } else if (info->type == TYPE_PSX) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
335 if (info->subtype >= SUBTYPE_PS4) {
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
336 return labels_ps4;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
337 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
338 return labels_ps3;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
339 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
340 } else if (info->type == TYPE_XBOX) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
341 if (info->subtype >= SUBTYPE_XBONE) {
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
342 return labels_xbone;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
343 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
344 return labels_xbox;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
345 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
346 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
347 if (info->subtype == SUBTYPE_GENESIS) {
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
348 if (info->variant == VARIANT_8BUTTON) {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
349 return labels_genesis_8button;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
350 } else if (info->variant == VARIANT_3BUTTON) {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
351 return labels_genesis_3button;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
352 } else {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
353 return labels_genesis;
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
Michael Pavone <pavone@retrodev.com>
parents: 1861
diff changeset
354 }
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
355 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
356 return labels_saturn;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
357 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
358 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
359 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
360
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
361 const char *get_button_label(controller_info *info, int button)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
362 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
363 #ifndef USE_FBDEV
2526
9c6f53425140 Fix SDL version guard for paddle buttons
Michael Pavone <pavone@retrodev.com>
parents: 2317
diff changeset
364 #if SDL_VERSION_ATLEAST(2,0,14)
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
365 if (info->subtype == SUBTYPE_XBOX_ELITE && button >= SDL_CONTROLLER_BUTTON_PADDLE1 && button <= SDL_CONTROLLER_BUTTON_PADDLE4) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
366 static char const * names[] = {"Paddle 1", "Paddle 2", "Paddle 3", "Paddle 4"};
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
367 return names[button - SDL_CONTROLLER_BUTTON_PADDLE1];
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
368 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
369 if (button == SDL_CONTROLLER_BUTTON_TOUCHPAD && (info->subtype == SUBTYPE_PS4 || info->subtype == SUBTYPE_PS5)) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
370 return "Touchpad";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
371 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
372 if (button == SDL_CONTROLLER_BUTTON_MISC1) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
373 switch (info->subtype)
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
374 {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
375 case SUBTYPE_XBONE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
376 case SUBTYPE_XBOX_ELITE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
377 return "Share";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
378 case SUBTYPE_PS5:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
379 return "Microphone";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
380 case SUBTYPE_SWITCH:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
381 return "Capture";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
382 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
383 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
384 #endif
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
385 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
386 if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
387 static char const * dirs[] = {"Up", "Down", "Left", "Right"};
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
388 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
389 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
390 return NULL;
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
391 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
392 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
393 return label_source(info)[button];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
394 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
395
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
396 static char const *axis_labels[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
397 "Left X", "Left Y", "Right X", "Right Y"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
398 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
399 const char *get_axis_label(controller_info *info, int axis)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
400 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
401 #ifndef USE_FBDEV
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
402 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
403 return axis_labels[axis];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
404 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
405 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
406 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
407 #else
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
408 return NULL;
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
409 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
410 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
411
1608
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
412 char *make_controller_type_key(controller_info *info)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
413 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
414 const char *subtype;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
415 if (info->subtype == SUBTYPE_UNKNOWN) {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
416 switch(info->type)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
417 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
418 case TYPE_XBOX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
419 subtype = subtype_names[SUBTYPE_X360];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
420 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
421 case TYPE_PSX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
422 subtype = subtype_names[SUBTYPE_PS4];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
423 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
424 case TYPE_NINTENDO:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
425 subtype = subtype_names[SUBTYPE_SWITCH];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
426 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
427 default:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
428 subtype = "unknown";
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
429 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
430 } else {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
431 subtype = subtype_names[info->subtype];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
432 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
433 const char *variant = variant_names[info->variant];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
434 const char *parts[] = {subtype, "_", variant};
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
435 char *ret = alloc_concat_m(3, parts);
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
436 for (char *cur = ret; *cur; cur++)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
437 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
438 if (*cur == ' ')
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
439 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
440 *cur = '_';
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
441 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
442 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
443 return ret;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
444 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
445
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
446 char *make_human_readable_type_name(controller_info *info)
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
447 {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
448 const char *base = subtype_human_names[info->subtype];
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
449 char *prefix;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
450 if (info->variant == VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
451 prefix = "Normal ";
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
452 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
453 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
454 #ifdef USE_FBDEV
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
455 parts[1] = parts[3] = "??";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
456 #else
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
457 if (info->variant == VARIANT_6B_BUMPERS) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
458 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
459 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
460 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
461 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
462 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
463 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
464 #endif
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
465 prefix = alloc_concat_m(5, parts);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
466 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
467 char *ret = alloc_concat(prefix, base);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
468 if (info->variant != VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
469 free(prefix);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
470 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
471 return ret;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
472 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
473