annotate controller_info.h @ 1600:7f39c40b4b25

WIP UI for creating an SDL2 mapping for controllers that don't have one
author Michael Pavone <pavone@retrodev.com>
date Mon, 30 Jul 2018 09:38:01 -0700
parents 1fc61c844ec5
children c0727712d529
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1 #ifndef CONTROLLER_INFO_H_
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2 #define CONTROLLER_INFO_H_
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3 #include <stdint.h>
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4
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5 enum {
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6 TYPE_UNKNOWN,
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7 TYPE_GENERIC_MAPPING,
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8 TYPE_XBOX,
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9 TYPE_PSX,
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10 TYPE_NINTENDO,
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11 TYPE_SEGA
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12 };
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13
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14 enum {
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15 SUBTYPE_UNKNOWN,
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16 SUBTYPE_XBOX,
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17 SUBTYPE_X360,
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18 SUBTYPE_XBONE,
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19 SUBTYPE_PS2,
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20 SUBTYPE_PS3,
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21 SUBTYPE_PS4,
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22 SUBTYPE_WIIU,
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23 SUBTYPE_SWITCH,
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24 SUBTYPE_GENESIS,
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25 SUBTYPE_SATURN,
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26 SUBTYPE_NUM
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27 };
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28
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29 enum {
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30 VARIANT_NORMAL,
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31 VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively
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32 VARIANT_6B_RIGHT, //C and Z positions are RT and RB respectively
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33 VARIANT_NUM
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34 };
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35
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36 typedef struct {
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37 char const *name;
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38 uint8_t type;
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39 uint8_t subtype;
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40 uint8_t variant;
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41 } controller_info;
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43 controller_info get_controller_info(int index);
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44 const char *get_button_label(controller_info *info, int button);
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45 const char *get_axis_label(controller_info *info, int axis);
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46 void save_controller_info(int joystick, controller_info *info);
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47 void save_controller_mapping(int joystick, char *mapping_string);
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49 #endif //CONTROLLER_INFO_H_