Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 1374:8f404b1fa572
Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 May 2017 23:47:40 -0700 |
parents | b1147418254a |
children | f9fbd0d16df2 |
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Basic OpenGL rendering is working
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1 #version 110 |
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2 |
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3 uniform sampler2D textures[2]; |
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4 |
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Basic OpenGL rendering is working
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5 varying vec2 texcoord; |
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6 |
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7 void main() |
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8 { |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
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9 gl_FragColor = mix( |
e97b80e3bd76
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Mike Pavone <pavone@retrodev.com>
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10 texture2D(textures[0], texcoord), |
1184
b1147418254a
Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
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497
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11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), |
b1147418254a
Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
parents:
497
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12 sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
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13 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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14 } |