log vdp.c @ 1169:82d8b9324b10

age author description
Sun, 15 Jan 2017 22:38:31 -0800 Michael Pavone Rework how inactive lines are handled. Fix H40 cycle increment in slot 182
Sun, 15 Jan 2017 15:29:32 -0800 Michael Pavone Fix benchmark mode
Sun, 15 Jan 2017 15:07:24 -0800 Michael Pavone Initial work on emulating top and bottom border area
Mon, 09 Jan 2017 19:24:11 -0800 Michael Pavone Fix disagreement on line change location between vdp_h32_mode4 and vdp_run_context that was causing the first line to be garbage in some cases
Sun, 08 Jan 2017 13:39:44 -0800 Michael Pavone A bunch of Mode 4 fixes
Sun, 08 Jan 2017 10:46:32 -0800 Michael Pavone Update H32 and Mode 4 mappings based on latest tests
Fri, 06 Jan 2017 19:25:04 -0800 Michael Pavone Fix H40 slot mapping to better match old VRAM bus captures and adjust for recent VCounter measurements
Thu, 05 Jan 2017 19:15:53 -0800 Michael Pavone Clear sprite overflow flag when control port read. Fix vcounter progression in Mode 4
Thu, 05 Jan 2017 00:42:11 -0800 Michael Pavone Fix Mode 4 sprite collision flag
Thu, 05 Jan 2017 00:36:23 -0800 Michael Pavone Implemented Mode 4 H conter latching
Thu, 05 Jan 2017 00:08:28 -0800 Michael Pavone BlastEm now passes all of the tests on the first page of "Megadrive VDP Test" in VDPTEST.sms
Wed, 04 Jan 2017 23:01:58 -0800 Michael Pavone Fix to pass a couple more tests in VDPTEST.sms
Wed, 04 Jan 2017 22:48:00 -0800 Michael Pavone Fix some issues with VDP interface in Mode 4/PBC mode
Wed, 04 Jan 2017 21:23:59 -0800 Michael Pavone Display both byte and word pending values to better reflect VDP pending state in PBC mode
Wed, 04 Jan 2017 20:43:22 -0800 Michael Pavone Don't lock up CPU if performing a read with writes configured when in PBC mode. Allow access to VDP debug commands from Z80 debugger in PBC mode. Handle Mode 4 in VDP debug print functions
Mon, 02 Jan 2017 16:25:13 -0800 Michael Pavone Fix Mode 4 sprite table Y scan to account for VRAM byte swapping
Sun, 01 Jan 2017 23:00:28 -0800 Michael Pavone Fix slot tracking screwup
Sun, 01 Jan 2017 22:47:23 -0800 Michael Pavone Fix horizontal scrolling in Mode 4
Sun, 01 Jan 2017 21:06:32 -0800 Michael Pavone Update Mode 4 rendering to match logic analyzer captures
Sun, 01 Jan 2017 02:33:06 -0800 Michael Pavone Fix a bug in hslot advancement in Mode 4. Fix some of the "inactive_start" calculations that did not take into account Mode 4.
Sun, 01 Jan 2017 01:23:26 -0800 Michael Pavone Make Mode 4 sprite rendering a little less broken
Sun, 01 Jan 2017 01:16:43 -0800 Michael Pavone Fix rendering of BG color index 0 in Mode 4. Only transparent with respect to sprites and not the backdrop like in Mode 5
Tue, 27 Dec 2016 14:31:27 -0800 Michael Pavone Fix Mode 4 color mapping
Tue, 27 Dec 2016 13:46:06 -0800 Michael Pavone Brighten up Mode 4 colors
Tue, 27 Dec 2016 13:38:58 -0800 Michael Pavone The function of the HVC Latch enable bit in mode register 1 is different when not in mode 5
Tue, 27 Dec 2016 13:26:14 -0800 Michael Pavone Fix inactive start line for Mode 4 in vdp_next_hint. Fix an off by one error in the range of registers allowed to be written in Mode 4
Tue, 27 Dec 2016 13:11:07 -0800 Michael Pavone Implemented Mode 4 sprite list termination
Tue, 27 Dec 2016 12:43:37 -0800 Michael Pavone Less broken Mode 4 implementation
Tue, 27 Dec 2016 11:31:17 -0800 Michael Pavone Somewhat broken implementation of Mode 4
Thu, 22 Dec 2016 19:51:25 -0800 Michael Pavone Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
Mon, 12 Dec 2016 09:50:33 -0800 Michael Pavone Fix field flag handling bug introduced with VDP/render interface cleanup
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Mon, 28 Nov 2016 22:45:46 -0800 Michael Pavone Clean up symbol visiblity and delete a ltitle bit of dead code
Mon, 22 Aug 2016 09:46:18 -0700 Michael Pavone Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
Fri, 12 Aug 2016 09:39:39 -0700 Michael Pavone Removed obsolete TOOD
Sun, 15 May 2016 16:22:45 -0700 Michael Pavone Fix bug in vflip implementation when in double resolution interlace mode
Wed, 11 May 2016 22:43:18 -0700 Michael Pavone Fix implementation of sprite collision flag. Old implementation did not make sense.
Mon, 02 May 2016 23:08:20 -0700 Michael Pavone Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
Sat, 30 Apr 2016 20:57:29 -0700 Michael Pavone Fix bug in SAT cache address calculation that caused a crash in Strider II
Sat, 30 Apr 2016 16:19:57 -0700 Michael Pavone Added TODO for hardware checking
Sat, 30 Apr 2016 16:19:19 -0700 Michael Pavone Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
Sat, 30 Apr 2016 15:31:48 -0700 Michael Pavone Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.
Sat, 30 Apr 2016 08:37:55 -0700 Michael Pavone Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.
Wed, 27 Apr 2016 23:57:00 -0700 Michael Pavone Properly emulate machine freeze when reading from VDP while configured for writes
Sun, 24 Apr 2016 14:30:15 -0700 Michael Pavone FIFO should show as empty during a DMA fill after the initial write is done. BlastEm now gets a perfect score in VDP FIFO Testing
Sun, 24 Apr 2016 11:53:59 -0700 Michael Pavone Fixes to the DMA busy flag and DMA fill. Now up to 120/122 on VDP FIFO Testing.
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Sun, 24 Apr 2016 01:24:38 -0700 Michael Pavone Implemented VDP read prefetch and made DMA copy not use the FIFO any more. Now up to 114 out of 122 passing on VDP FIFO Test ROM
Tue, 12 Apr 2016 21:38:24 -0700 Michael Pavone Remove the int number argument to vdp_int_ack since it is no longer used
Tue, 12 Apr 2016 08:35:44 -0700 Michael Pavone Fix VDP interrupt ack. Big thanks to Eke-Eke or whoever left that helpful comment in Genesis Plus GX. Fixes Fatal Rewind
Tue, 02 Feb 2016 18:33:00 -0800 Michael Pavone Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display period
Tue, 02 Feb 2016 18:24:15 -0800 Michael Pavone Perform the same slot mapping shift for H32 mode as I did for H40
Thu, 28 Jan 2016 09:10:14 -0800 Michael Pavone Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot
Tue, 26 Jan 2016 19:23:10 -0800 Michael Pavone After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
Sun, 17 Jan 2016 14:46:12 -0800 Michael Pavone Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Mon, 03 Aug 2015 20:06:56 -0700 Michael Pavone Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others
Fri, 17 Jul 2015 08:49:23 -0700 Michael Pavone Add ability to change start address for VRAM viewer. Fix handling of DMA enable flag when it comes to DMA fills. This fixes a bug in James Pond 3
Sun, 28 Jun 2015 09:53:17 -0700 Michael Pavone More clang warning cleanup
Sat, 30 May 2015 15:53:59 -0700 Michael Pavone Fixed shadow/highlight mode