annotate controller_info.c @ 2496:187bc857a76a default tip

Fix bug in MED mapper protection bit implementation
author Michael Pavone <pavone@retrodev.com>
date Sun, 28 Apr 2024 23:33:11 -0700
parents e836cf11783b
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 #include <string.h>
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2 #include <stdlib.h>
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3 #include "render.h"
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4 #ifndef USE_FBDEV
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5 #include "render_sdl.h"
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6 #endif
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7 #include "controller_info.h"
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8 #include "config.h"
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9 #include "util.h"
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10 #include "blastem.h"
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11 #include "bindings.h"
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12
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13 typedef struct {
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14 char const *name;
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15 controller_info info;
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16 } heuristic;
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17
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18 static heuristic heuristics[] = {
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19 //TODO: Add more heuristic rules
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20 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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21 {"PS5", {.type = TYPE_PSX, .subtype = SUBTYPE_PS5}},
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22 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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23 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}},
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24 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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25 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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26 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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27 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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28 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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29 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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30 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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31 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}},
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32 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}}
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33 };
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34 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics);
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35
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36 static tern_node *info_config;
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37 static uint8_t loaded;
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38 static const char *subtype_names[] = {
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39 "unknown",
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40 "xbox",
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41 "xbox 360",
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42 "xbone",
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43 "xbox elite",
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44 "ps2",
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45 "ps3",
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46 "ps4",
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47 "ps5",
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48 "wiiu",
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49 "switch",
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50 "genesis",
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51 "saturn"
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52 };
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53 static const char *subtype_human_names[] = {
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54 "unknown",
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55 "Xbos",
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56 "Xbox 360",
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57 "Xbox One/Series",
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58 "Xbox Elite",
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59 "PS2",
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60 "PS3",
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61 "PS4",
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62 "PS5",
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63 "Wii-U",
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64 "Switch",
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65 "Genesis",
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66 "Saturn"
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67 };
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68 static const char *variant_names[] = {
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69 "normal",
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70 "6b bumpers",
2015
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71 "6b right",
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72 "3button",
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73 "6button",
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74 "8button"
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75 };
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76
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77 static void load_ctype_config(void)
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78 {
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79 if (!loaded) {
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80 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg", NULL);
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81 loaded = 1;
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82 }
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83 }
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84
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85 #define DEFAULT_DEADZONE 4000
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86 #define DEFAULT_DEADZONE_STR "4000"
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87
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88 controller_info get_controller_info(int joystick)
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89 {
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90 #ifndef USE_FBDEV
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91 load_ctype_config();
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92 char guid_string[33];
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93 SDL_Joystick *stick = render_get_joystick(joystick);
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94 SDL_GameController *control = render_get_controller(joystick);
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95 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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96 tern_node *info = tern_find_node(info_config, guid_string);
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97 if (info) {
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98 controller_info res;
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99 char *subtype = tern_find_ptr(info, "subtype");
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100 res.subtype = SUBTYPE_UNKNOWN;
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101 if (subtype) {
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102 for (int i = 0; i < SUBTYPE_NUM; i++)
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103 {
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104 if (!strcmp(subtype_names[i], subtype)) {
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105 res.subtype = i;
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106 break;
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107 }
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108 }
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109 }
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110 switch (res.subtype)
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111 {
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112 case SUBTYPE_XBOX:
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113 case SUBTYPE_X360:
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114 case SUBTYPE_XBONE:
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7df357522c49 Fix saved controller type loading for Xbox Elite controllers
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parents: 2220
diff changeset
115 case SUBTYPE_XBOX_ELITE:
1599
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parents: 1597
diff changeset
116 res.type = TYPE_XBOX;
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parents: 1597
diff changeset
117 break;
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parents: 1597
diff changeset
118 case SUBTYPE_PS2:
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parents: 1597
diff changeset
119 case SUBTYPE_PS3:
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parents: 1597
diff changeset
120 case SUBTYPE_PS4:
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diff changeset
121 res.type = TYPE_PSX;
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parents: 1597
diff changeset
122 break;
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parents: 1597
diff changeset
123 case SUBTYPE_WIIU:
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parents: 1597
diff changeset
124 case SUBTYPE_SWITCH:
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diff changeset
125 res.type = TYPE_NINTENDO;
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parents: 1597
diff changeset
126 break;
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parents: 1597
diff changeset
127 case SUBTYPE_GENESIS:
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diff changeset
128 case SUBTYPE_SATURN:
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diff changeset
129 res.type = TYPE_SEGA;
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diff changeset
130 break;
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parents: 1597
diff changeset
131 default:
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diff changeset
132 res.type = TYPE_UNKNOWN;
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diff changeset
133 break;
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diff changeset
134 }
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diff changeset
135 char *variant = tern_find_ptr(info, "variant");
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diff changeset
136 res.variant = VARIANT_NORMAL;
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diff changeset
137 if (variant) {
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diff changeset
138 for (int i = 0; i < VARIANT_NUM; i++)
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diff changeset
139 {
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diff changeset
140 if (!strcmp(variant_names[i], variant)) {
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diff changeset
141 res.variant = i;
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diff changeset
142 break;
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diff changeset
143 }
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diff changeset
144 }
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parents: 1597
diff changeset
145 }
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diff changeset
146 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick);
2317
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diff changeset
147 res.stick_deadzone = atoi(tern_find_ptr_default(info, "stick_deadzone", DEFAULT_DEADZONE_STR));
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
148 res.trigger_deadzone = atoi(tern_find_ptr_default(info, "trigger_deadzone", DEFAULT_DEADZONE_STR));
1599
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diff changeset
149 if (control) {
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diff changeset
150 SDL_GameControllerClose(control);
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diff changeset
151 }
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diff changeset
152 return res;
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diff changeset
153 }
1596
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parents:
diff changeset
154 if (!control) {
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parents:
diff changeset
155 return (controller_info) {
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parents:
diff changeset
156 .type = TYPE_UNKNOWN,
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diff changeset
157 .subtype = SUBTYPE_UNKNOWN,
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parents:
diff changeset
158 .variant = VARIANT_NORMAL,
2317
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diff changeset
159 .name = SDL_JoystickName(stick),
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diff changeset
160 .stick_deadzone = DEFAULT_DEADZONE,
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
161 .trigger_deadzone = DEFAULT_DEADZONE
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
162 };
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parents:
diff changeset
163 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
164 const char *name = SDL_GameControllerName(control);
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parents:
diff changeset
165 SDL_GameControllerClose(control);
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parents:
diff changeset
166 for (uint32_t i = 0; i < num_heuristics; i++)
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parents:
diff changeset
167 {
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parents:
diff changeset
168 if (strstr(name, heuristics[i].name)) {
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parents:
diff changeset
169 controller_info res = heuristics[i].info;
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parents:
diff changeset
170 res.name = name;
2317
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diff changeset
171 res.stick_deadzone = DEFAULT_DEADZONE;
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diff changeset
172 res.trigger_deadzone = DEFAULT_DEADZONE;
1596
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parents:
diff changeset
173 return res;
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parents:
diff changeset
174 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
175 }
1779
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diff changeset
176 #else
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diff changeset
177 const char *name = "Unknown";
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diff changeset
178 #endif
1596
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parents:
diff changeset
179 //default to a 360
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parents:
diff changeset
180 return (controller_info){
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parents:
diff changeset
181 .type = TYPE_GENERIC_MAPPING,
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parents:
diff changeset
182 .subtype = SUBTYPE_UNKNOWN,
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parents:
diff changeset
183 .variant = VARIANT_NORMAL,
2317
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diff changeset
184 .name = name,
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diff changeset
185 .stick_deadzone = DEFAULT_DEADZONE,
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diff changeset
186 .trigger_deadzone = DEFAULT_DEADZONE
1596
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parents:
diff changeset
187 };
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parents:
diff changeset
188 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
189
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
190 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
191 {
1779
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diff changeset
192 #ifndef USE_FBDEV
1603
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parents: 1600
diff changeset
193 if (valtype != TVAL_NODE) {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
194 return;
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
195 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
196 char *mapping = tern_find_ptr(val.ptrval, "mapping");
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
197 if (mapping) {
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
198 const char *parts[] = {key, ",", mapping};
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parents: 1603
diff changeset
199 char * full = alloc_concat_m(3, parts);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
200 SDL_GameControllerAddMapping(full);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
201 free(full);
1603
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parents: 1600
diff changeset
202 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
203 #endif
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
204 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
205
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
206 void controller_add_mappings(void)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
207 {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
208 load_ctype_config();
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
209 if (info_config) {
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parents: 1603
diff changeset
210 tern_foreach(info_config, mappings_iter, NULL);
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parents: 1603
diff changeset
211 }
1603
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parents: 1600
diff changeset
212 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
213
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
214 void save_controller_info(int joystick, controller_info *info)
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parents: 1597
diff changeset
215 {
1779
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parents: 1645
diff changeset
216 #ifndef USE_FBDEV
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
217 char guid_string[33];
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parents: 1597
diff changeset
218 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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parents: 1597
diff changeset
219 tern_node *existing = tern_find_node(info_config, guid_string);
1859
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
220 existing = tern_insert_ptr(existing, "subtype", strdup(subtype_names[info->subtype]));
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
221 existing = tern_insert_ptr(existing, "variant", strdup(variant_names[info->variant]));
2317
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
222 char buffer[32];
e836cf11783b Make deadzones configurable and bump up the default value
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diff changeset
223 snprintf(buffer, sizeof(buffer), "%d", info->stick_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
224 buffer[31] = 0;
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diff changeset
225 existing = tern_insert_ptr(existing, "stick_deadzone", strdup(buffer));
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parents: 2315
diff changeset
226 snprintf(buffer, sizeof(buffer), "%d", info->trigger_deadzone);
e836cf11783b Make deadzones configurable and bump up the default value
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parents: 2315
diff changeset
227 buffer[31] = 0;
e836cf11783b Make deadzones configurable and bump up the default value
Michael Pavone <pavone@retrodev.com>
parents: 2315
diff changeset
228 existing = tern_insert_ptr(existing, "trigger_deadzone", strdup(buffer));
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
229 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
Michael Pavone <pavone@retrodev.com>
parents: 1779
diff changeset
230 persist_config_at(config, info_config, "controller_types.cfg");
1861
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
231 handle_joy_added(joystick);
2215
a8af8d898a7c Fix windows build for real
Michael Pavone <pavone@retrodev.com>
parents: 2018
diff changeset
232 #endif
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
233 }
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parents: 1597
diff changeset
234
1600
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diff changeset
235 void save_controller_mapping(int joystick, char *mapping_string)
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diff changeset
236 {
1779
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237 #ifndef USE_FBDEV
1600
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diff changeset
238 char guid_string[33];
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239 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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diff changeset
240 tern_node *existing = tern_find_node(info_config, guid_string);
2218
58774a77f2e0 Fix crash when rebinding a controller
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diff changeset
241 existing = tern_insert_ptr(existing, "mapping", strdup(mapping_string));
1600
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diff changeset
242 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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diff changeset
243 persist_config_at(config, info_config, "controller_types.cfg");
1861
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diff changeset
244 const char *parts[] = {guid_string, ",", mapping_string};
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parents: 1859
diff changeset
245 char * full = alloc_concat_m(3, parts);
2315
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parents: 2292
diff changeset
246 uint8_t gc_events = render_are_gamepad_events_enabled();
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diff changeset
247 render_enable_gamepad_events(0);
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diff changeset
248 SDL_GameControllerAddMapping(full);
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diff changeset
249 render_enable_gamepad_events(gc_events);
1861
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parents: 1859
diff changeset
250 free(full);
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diff changeset
251 handle_joy_added(joystick);
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diff changeset
252 #endif
1600
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diff changeset
253 }
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diff changeset
254
2018
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parents: 2015
diff changeset
255 void delete_controller_info(void)
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diff changeset
256 {
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diff changeset
257 delete_custom_config_at("controller_types.cfg");
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diff changeset
258 loaded = 0;
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diff changeset
259 tern_free(info_config);
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diff changeset
260 info_config = NULL;
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diff changeset
261 render_reset_mappings();
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diff changeset
262 }
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parents: 2015
diff changeset
263
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264 char const *labels_xbox[] = {
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parents:
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265 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT"
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266 };
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267 char const *labels_360[] = {
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diff changeset
268 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT"
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269 };
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parents:
diff changeset
270 static char const *labels_xbone[] = {
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diff changeset
271 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT"
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272 };
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273 static char const *labels_ps3[] = {
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diff changeset
274 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2"
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275 };
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276 static char const *labels_ps4[] = {
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diff changeset
277 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2"
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278 };
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diff changeset
279 static char const *labels_nintendo[] = {
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parents:
diff changeset
280 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR"
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281 };
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parents:
diff changeset
282 static char const *labels_genesis[] = {
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parents:
diff changeset
283 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode"
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284 };
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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diff changeset
285 static char const *labels_genesis_3button[] = {
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diff changeset
286 "A", "B", NULL, NULL, NULL, NULL, "Start", NULL, NULL, NULL, "C", NULL, "Mode"
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diff changeset
287 };
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diff changeset
288 static char const *labels_genesis_8button[] = {
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diff changeset
289 "A", "B", "X", "Y", "Mode", NULL, "Start", NULL, NULL, "Z", "C", "L", "R"
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diff changeset
290 };
1596
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parents:
diff changeset
291 static char const *labels_saturn[] = {
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parents:
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292 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT"
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parents:
diff changeset
293 };
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parents:
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294
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295 static const char** label_source(controller_info *info)
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296 {
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parents:
diff changeset
297 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) {
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298 return labels_360;
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diff changeset
299 } else if (info->type == TYPE_NINTENDO) {
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parents:
diff changeset
300 return labels_nintendo;
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diff changeset
301 } else if (info->type == TYPE_PSX) {
2220
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diff changeset
302 if (info->subtype >= SUBTYPE_PS4) {
1596
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diff changeset
303 return labels_ps4;
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diff changeset
304 } else {
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diff changeset
305 return labels_ps3;
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parents:
diff changeset
306 }
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parents:
diff changeset
307 } else if (info->type == TYPE_XBOX) {
2220
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diff changeset
308 if (info->subtype >= SUBTYPE_XBONE) {
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diff changeset
309 return labels_xbone;
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diff changeset
310 } else {
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parents:
diff changeset
311 return labels_xbox;
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parents:
diff changeset
312 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
313 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
314 if (info->subtype == SUBTYPE_GENESIS) {
2015
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diff changeset
315 if (info->variant == VARIANT_8BUTTON) {
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diff changeset
316 return labels_genesis_8button;
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diff changeset
317 } else if (info->variant == VARIANT_3BUTTON) {
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diff changeset
318 return labels_genesis_3button;
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diff changeset
319 } else {
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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diff changeset
320 return labels_genesis;
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diff changeset
321 }
1596
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diff changeset
322 } else {
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parents:
diff changeset
323 return labels_saturn;
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parents:
diff changeset
324 }
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parents:
diff changeset
325 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
326 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
327
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parents:
diff changeset
328 const char *get_button_label(controller_info *info, int button)
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parents:
diff changeset
329 {
1779
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diff changeset
330 #ifndef USE_FBDEV
2220
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diff changeset
331 #if SDL_VERSION_ATLEAST(2,0,12)
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diff changeset
332 if (info->subtype == SUBTYPE_XBOX_ELITE && button >= SDL_CONTROLLER_BUTTON_PADDLE1 && button <= SDL_CONTROLLER_BUTTON_PADDLE4) {
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diff changeset
333 static char const * names[] = {"Paddle 1", "Paddle 2", "Paddle 3", "Paddle 4"};
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diff changeset
334 return names[button - SDL_CONTROLLER_BUTTON_PADDLE1];
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diff changeset
335 }
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diff changeset
336 if (button == SDL_CONTROLLER_BUTTON_TOUCHPAD && (info->subtype == SUBTYPE_PS4 || info->subtype == SUBTYPE_PS5)) {
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diff changeset
337 return "Touchpad";
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diff changeset
338 }
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parents: 2218
diff changeset
339 if (button == SDL_CONTROLLER_BUTTON_MISC1) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
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parents: 2218
diff changeset
340 switch (info->subtype)
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diff changeset
341 {
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diff changeset
342 case SUBTYPE_XBONE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
343 case SUBTYPE_XBOX_ELITE:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
344 return "Share";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
345 case SUBTYPE_PS5:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
346 return "Microphone";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
347 case SUBTYPE_SWITCH:
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
348 return "Capture";
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
349 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
350 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
351 #endif
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
352 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
2220
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
353 if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
354 static char const * dirs[] = {"Up", "Down", "Left", "Right"};
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
355 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
356 }
dd9d43c67986 Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
Michael Pavone <pavone@retrodev.com>
parents: 2218
diff changeset
357 return NULL;
1597
75aa418d0227 Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_label
Michael Pavone <pavone@retrodev.com>
parents: 1596
diff changeset
358 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
359 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
360 return label_source(info)[button];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
361 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
362
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
363 static char const *axis_labels[] = {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
364 "Left X", "Left Y", "Right X", "Right Y"
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
365 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
366 const char *get_axis_label(controller_info *info, int axis)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
367 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
368 #ifndef USE_FBDEV
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
369 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
370 return axis_labels[axis];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
371 } else {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
372 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
373 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
374 #else
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
375 return NULL;
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
376 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
377 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
378
1608
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
379 char *make_controller_type_key(controller_info *info)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
380 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
381 const char *subtype;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
382 if (info->subtype == SUBTYPE_UNKNOWN) {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
383 switch(info->type)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
384 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
385 case TYPE_XBOX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
386 subtype = subtype_names[SUBTYPE_X360];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
387 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
388 case TYPE_PSX:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
389 subtype = subtype_names[SUBTYPE_PS4];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
390 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
391 case TYPE_NINTENDO:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
392 subtype = subtype_names[SUBTYPE_SWITCH];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
393 break;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
394 default:
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
395 subtype = "unknown";
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
396 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
397 } else {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
398 subtype = subtype_names[info->subtype];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
399 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
400 const char *variant = variant_names[info->variant];
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
401 const char *parts[] = {subtype, "_", variant};
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
402 char *ret = alloc_concat_m(3, parts);
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
403 for (char *cur = ret; *cur; cur++)
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
404 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
405 if (*cur == ' ')
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
406 {
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
407 *cur = '_';
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
408 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
409 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
410 return ret;
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
411 }
419a0a133b5c Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents: 1604
diff changeset
412
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
413 char *make_human_readable_type_name(controller_info *info)
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
414 {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
415 const char *base = subtype_human_names[info->subtype];
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
416 char *prefix;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
417 if (info->variant == VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
418 prefix = "Normal ";
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
419 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
420 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
421 #ifdef USE_FBDEV
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
422 parts[1] = parts[3] = "??";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
423 #else
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
424 if (info->variant == VARIANT_6B_BUMPERS) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
425 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
426 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
427 } else {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
428 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
429 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
430 }
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
431 #endif
1645
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
432 prefix = alloc_concat_m(5, parts);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
433 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
434 char *ret = alloc_concat(prefix, base);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
435 if (info->variant != VARIANT_NORMAL) {
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
436 free(prefix);
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
437 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
438 return ret;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
439 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
Michael Pavone <pavone@retrodev.com>
parents: 1608
diff changeset
440