Mercurial > repos > blastem
annotate render_sdl.h @ 2688:b42f00a3a937 default tip
Fix default target. Ensure m68k.h and z80.h are built before anything else when no dep info is available
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 31 Mar 2025 21:06:18 -0700 |
parents | 1c7329ac7f3f |
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rev | line source |
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1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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4 #include <SDL.h> |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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6 SDL_Window *render_get_window(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 typedef void (*event_handler)(SDL_Event *); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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8 void render_set_event_handler(event_handler handler); |
1596
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
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9 SDL_Joystick *render_get_joystick(int index); |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
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10 SDL_GameController *render_get_controller(int index); |
2318
1c7329ac7f3f
Make UI respect stick deadzone
Michael Pavone <pavone@retrodev.com>
parents:
2315
diff
changeset
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11 int render_find_joystick_index(SDL_JoystickID instanceID); |
1623
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
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12 int render_lookup_button(char *name); |
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
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13 int render_lookup_axis(char *name); |
1862
e07fc3d473b2
Basic UI navigation with controller
Michael Pavone <pavone@retrodev.com>
parents:
1825
diff
changeset
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14 void render_enable_gamepad_events(uint8_t enabled); |
2315
b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Michael Pavone <pavone@retrodev.com>
parents:
2252
diff
changeset
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15 uint8_t render_are_gamepad_events_enabled(void); |
1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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16 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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17 #endif //RENDER_SDL_H_ |