annotate render_sdl.h @ 2496:187bc857a76a default tip

Fix bug in MED mapper protection bit implementation
author Michael Pavone <pavone@retrodev.com>
date Sun, 28 Apr 2024 23:33:11 -0700
parents 1c7329ac7f3f
children
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*event_handler)(SDL_Event *);
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8 void render_set_event_handler(event_handler handler);
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437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents: 1476
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9 SDL_Joystick *render_get_joystick(int index);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents: 1476
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10 SDL_GameController *render_get_controller(int index);
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1c7329ac7f3f Make UI respect stick deadzone
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11 int render_find_joystick_index(SDL_JoystickID instanceID);
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18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
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12 int render_lookup_button(char *name);
18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
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13 int render_lookup_axis(char *name);
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e07fc3d473b2 Basic UI navigation with controller
Michael Pavone <pavone@retrodev.com>
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14 void render_enable_gamepad_events(uint8_t enabled);
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b67e4e930fa4 Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Michael Pavone <pavone@retrodev.com>
parents: 2252
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15 uint8_t render_are_gamepad_events_enabled(void);
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16
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17 #endif //RENDER_SDL_H_