log render_sdl.h @ 2496:187bc857a76a default tip

age author description
Sun, 02 Apr 2023 23:36:30 -0700 Michael Pavone Make UI respect stick deadzone
Fri, 31 Mar 2023 00:17:40 -0700 Michael Pavone Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
Tue, 29 Nov 2022 21:04:57 -0800 Michael Pavone Fix input processing while waiting for console input in debugger
Wed, 08 May 2019 23:44:40 -0700 Michael Pavone Basic UI navigation with controller
Thu, 04 Apr 2019 23:08:45 -0700 Michael Pavone Allow Nuklear UI to be used when OpenGL is disabled
Wed, 24 Oct 2018 21:10:12 -0700 Michael Pavone Pull current controller config in binding UI from whatever the actual binding code would end up using
Sun, 22 Jul 2018 17:48:46 -0700 Michael Pavone Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Wed, 22 Nov 2017 10:54:27 -0800 Michael Pavone Fix UI rendering in fullscreen and wome initial work on the "pause" menu nuklear_ui
Tue, 21 Nov 2017 19:07:43 -0800 Michael Pavone Initial work on Nuklear-based UI nuklear_ui